Brett Jones3D Generalist - Art Director - Artist

Being Human TV Series

Working in concert with my supervisor I sculpted the head of the character and then built a series of morphs to match her movments as she moved through the shot. I then added a texture matchiing her colours. The model then had a cracked tecture projected onto it which not only displaced the model but was also used to generate the particle effect. This short sequence was developed to show the body dissolving into dust.

Skills

Modelling
Texture
Animation
Rigger
UV Layout
Lighting
Rendering

Date

Client

BBC Wales

Artwork

Being Human TV Series Artwork